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S
- Salad - Class in cs.eng1.piazzapanic.food.recipes
- Salad(FoodTextureManager) - Constructor for class cs.eng1.piazzapanic.food.recipes.Salad
- setActionAlignment(StationActionUI.ActionAlignment) - Method in class cs.eng1.piazzapanic.ui.StationActionUI
- setCurrentChef(Chef) - Method in class cs.eng1.piazzapanic.chef.ChefManager
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Given a chef, update the state of the chefs to make sure that only one has input enabled.
- setHalfCooked() - Method in class cs.eng1.piazzapanic.food.ingredients.Patty
- setImageRotation(float) - Method in class cs.eng1.piazzapanic.stations.Station
- setInputEnabled(boolean) - Method in class cs.eng1.piazzapanic.chef.Chef
- setInputVector(float, float) - Method in class cs.eng1.piazzapanic.chef.Chef
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Sets the input vector based on x and y, but ensuring that the vector is never greater than a length of 1
- setIsChopped(boolean) - Method in class cs.eng1.piazzapanic.food.ingredients.Ingredient
- setIsCooked(boolean) - Method in class cs.eng1.piazzapanic.food.ingredients.Ingredient
- setPaused(boolean) - Method in class cs.eng1.piazzapanic.chef.Chef
- setTime(float) - Method in class cs.eng1.piazzapanic.ui.Timer
- SettingsOverlay - Class in cs.eng1.piazzapanic.ui
- SettingsOverlay(PiazzaPanicGame) - Constructor for class cs.eng1.piazzapanic.ui.SettingsOverlay
- show() - Method in class cs.eng1.piazzapanic.screens.GameScreen
- show() - Method in class cs.eng1.piazzapanic.screens.HomeScreen
- show() - Method in class cs.eng1.piazzapanic.ui.SettingsOverlay
- show() - Method in class cs.eng1.piazzapanic.ui.TutorialOverlay
- showActions(Station, List<StationAction.ActionType>) - Method in class cs.eng1.piazzapanic.ui.StationUIController
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Display a set of actions for a given station.
- showActions(List<StationAction.ActionType>) - Method in class cs.eng1.piazzapanic.ui.StationActionUI
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Take a list of actions, clear the current visible buttons and replace them with one for every possible action and generate callbacks to the station.
- showProgressBar() - Method in class cs.eng1.piazzapanic.ui.StationActionUI
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Initialise and show the progress bar with 0 progress.
- showProgressBar(Station) - Method in class cs.eng1.piazzapanic.ui.StationUIController
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Display a progress bar for a station.
- start() - Method in class cs.eng1.piazzapanic.ui.Timer
- Station - Class in cs.eng1.piazzapanic.stations
- Station(int, TextureRegion, StationUIController, StationActionUI.ActionAlignment) - Constructor for class cs.eng1.piazzapanic.stations.Station
- StationAction - Class in cs.eng1.piazzapanic.stations
- StationAction() - Constructor for class cs.eng1.piazzapanic.stations.StationAction
- StationAction.ActionType - Enum in cs.eng1.piazzapanic.stations
- StationActionUI - Class in cs.eng1.piazzapanic.ui
- StationActionUI(Station, PiazzaPanicGame) - Constructor for class cs.eng1.piazzapanic.ui.StationActionUI
- StationActionUI.ActionAlignment - Enum in cs.eng1.piazzapanic.ui
- StationCollider - Class in cs.eng1.piazzapanic.stations
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This is a collider that checks to see if the chef has entered its bounds.
- StationCollider(ChefManager) - Constructor for class cs.eng1.piazzapanic.stations.StationCollider
- stationImage - Variable in class cs.eng1.piazzapanic.stations.Station
- StationUIController - Class in cs.eng1.piazzapanic.ui
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The controller of all UI relating to all stations.
- StationUIController(Stage, PiazzaPanicGame) - Constructor for class cs.eng1.piazzapanic.ui.StationUIController
- stop() - Method in class cs.eng1.piazzapanic.ui.Timer
- Subject<T> - Interface in cs.eng1.piazzapanic.observable
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A Subject contains a list of registered observers which all receive the same value of type T whenever it is updated.
- SUBMIT_ORDER - cs.eng1.piazzapanic.stations.StationAction.ActionType
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